![]() The one that corresponds to whichever version you're modding for, in my case 1.14. To get this file you'll need to go back to your first ".json". In your resource pack under the Assets/minecraft folder, you need to create a new file called "sounds.json" this is a file Minecraft uses to see what sounds an Entity makes, where the files are for that sound, what volume they are, how likely they are to play, ect. So I found out how to get the game to look for more than 3 versions of "Idle.ogg" Step 1: As I only wanted that kind of voice line while they wandered about idly, I couldn't use their other lines, so I had to look for a place to give them more instances of the same voice line. For me it was a Left 4 Dead 2 sound pack, so Ellis the villager could only scream 3 different obscenities at me due to villagers only having 'Idle1, Idle2, and Idle3' for me to replace. I found that my villagers were super annoying with the limited amount of lines they had. So here's where things got complicated for me. Files made, This next part is a little extra. I'm working on either a downloadable Resource pack template or a Text document that is Just the file locations, minus the long names and file sizes. Rinse and repeat for all the different types of sounds you want. Once you load this resource pack into the game, Minecraft will use This sound file over the old one. ogg file, named whichever Minecraft file you're replacing. Drag your sound file in, crop it down, adjust volume, but once you're done select your Audio and Extract your audio as a. Now to actually put your new desired sound file in here.Grab whatever sound you want, it can be as long as you want so long as once you're done it's named "hit1.ogg" or whichever sound file you chose. This will be the address for the sound file you want to replace, copy that file structure into your resource pack depending on what you found.Ĭreate - "ResourcePackName"/assets/minecraft/sounds/mob/villager Step 3: JSON file use Ctrl+F to find the Mob you want to replace sounds for. Goto - %appdata%.Minecraft/assets/indexes then select the ".json" for whichever version you want, I went 1.14. Solution, Minecraft now uses ".json" files to scan these and look for what they want, so you find your minecraft's ".json" file, for whatever version you want to mod, then open that in Notepad or Wordpad, preferably Wordpad, as it comes out looking neat. I haven't been able to find a good, recent tutorial on how to extract Minecraft's sounds, and how to make the resource pack for it.See, after recent updates, the files are stored in a strange format, which lets Mojang organize easier somehow, and most of them are hidden behind files that look like this "575617fc00ee78678af58feece8f596cdd11caf5" ![]() The first hurdle I faced in making my Sound Resource Pack was the file structure. As it's my first tutorial on this sort of thing, let me know what I can improve on.) Step 1: I'll cover how to add extra sounds to mobs as well, seeing as that came up for me too and I spent an annoyingly long time finding very little info on it. Just to clarify, this only works for Java edition I noticed there isn't really a lot of information on how to do that for the latest date Minecraft file system, so I thought I'd put a tutorial up somewhere on the internet for anyone looking. (#spoiler) = neat! (/rose) = ( full list) News Builds Gameplay Maps Tutorials Redstone Command Blocks FanArt Comment Formatting Use the wiki or community support for questions that can be answered there.Explain your suggestions with a text post.Don't promote illegal or unethical practices.Don’t advertise servers or communities.Wild Update 1.19 FAQ | Login/Stolen Account Problems | Technical Problems On /r/Minecraft
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |